Consulting in Augmented Reality and Localization

With more than 10 years of experience, Vidinoti has developed a large expertise in the areas of Augmented Reality and Localization. Building on this unique experience Vidinoti can guide you in the assessment and the use of these technologies, whether it is geared towards an internal project or a large scale deployment.

Areas of expertise
Augmented Reality Augmented Reality
  • How can AR bring value to my business?
  • How best to get acquainted with this new medium?
  • How to select the best partner?
Localization Localization
  • What are the options today for indoor positioning?
  • What improvements can we expect int the years to come?
  • What are the investments needed?
AR technologies AR Technologies
ARKit/ARCore/etc.
  • Which technology is needed to address a given use-case?
  • What are the possibilities and the limits of the different frameworks?
  • How to best capitalize on these new opportunities?
AR glasses Hardware
Mobile/Hololens/Google Glass/etc.
  • How to select the best components?
  • Are glasses ready for  industrial deployments?
  • What kind of POC can be envisioned?
Why Vidinoti?
  • More than 10 years of experience in the area
  • Patents in the areas of AR and localisation
  • Excellent knowledge of the state-of-the-art in AR
  • Strong ties with major engineering schools (HES / EPF)
  • A variety of reference projects (industry, cultural mediation, publishers)
  • More than 50 projects deployed
  • Several Innosuisse projects in the areas of AR and localisation
Our experts

Philippe

More than 25 years of experience in the development and deployment of solutions for the mobile environment, in the US and in Europe, with strong emphasis on human-machine interfaces.

Johan

Senior developper with 9 years of broad experience in consulting and security, and a speciality in mobile development in the area of AR.  

Luc

Developper specialized in AR & VR and gaming. Extensive experience in Unity development and deployment of systems with 2D/3D rendering. 

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